#  __  __       _   _              _____          _                 _  #
# |  \/  |     | | (_)            / ____|        | |               | | #
# | \  / | __ _| |_ _  __ _ ___  | |     ___   __| | ___  ___  __ _| | #
# | |\/| |/ _` | __| |/ _` / __| | |    / _ \ / _` |/ _ \/ __|/ _` | | #
# | |  | | (_| | |_| | (_| \__ \ | |___| (_) | (_| |  __/\__ \ (_| | | #
# |_|  |_|\__,_|\__|_|\__,_|___/  \_____\___/ \__,_|\___||___/\__,_|_| #
#                                                                      #
#      __  __       _   _               #
#     |  \/  |     | | (_)              #
#     | \  / | __ _| |_ _  __ _ ___     #
#     | |\/| |/ _` | __| |/ _` / __|    #
#     | |  | | (_| | |_| | (_| \__ \    #
#     |_|  |_|\__,_|\__|_|\__,_|___/    #
#   _____          _                 _  #
#  / ____|        | |               | | #
# | |     ___   __| | ___  ___  __ _| | #
# | |    / _ \ / _` |/ _ \/ __|/ _` | | #
# | |___| (_) | (_| |  __/\__ \ (_| | | #
#  \_____\___/ \__,_|\___||___/\__,_|_| #
#                                       #
>>> import codesal.matias as mati
>>> help(mati)

Help on package codesal.matias:

NAME
Matias Codesal

FILE
C:\python3.12\lib\codesal\matias\__init__.py

DESCRIPTION
I am a Senior Product Manager at NVIDIA working on Omniverse. I help developers learn how to use Omniverse Kit and Universal Scene Description. Previously, I was a Principal Product Engineer at Esri where I worked on ArcGIS Pro designing and developing new 3D interactive tools and experiences for GIS. Before that, I was a Technical Director at DreamWorks Animation developing technical solutions to the challenges we encountered making animated films. I've worked on a large range of problems such as creating pipelines, building custom applications, and integrating third party applications. I believe in using the right tool for the job, but I am a Pythonista at heart because of Python's productivity boost, simplicity, and elegance.

I also enjoy teaching and mentoring. I taught Scripting For Production at Gnomon School of Visual Effects, Games, and Animation and have also taught computer programming, game design, and game development to grade school students and adults. I am passionate about sharing what I've learned with others and seeing them build and create their own works in my classes.

Lastly, I am a proud graduate of the USC Games program at the University of Southern California. Fight on!

PACKAGE CONTENTS
Software Development
Project Management
Pipeline Development
Workflow Automation
Game Development
Teaching

DATA

__languages__ = ['python', 'c#', 'javascript', 'java', 'MEL', 'zscript', 'bash', 'csh']
__frameworks__ = ['pyqt', 'pyside6', 'OpenUSD', 'django', 'django REST', 'wagtail', 'flask', 'scrapy']
__databases__ = ['SQL', 'mongo']
__platforms__ = ['Windows', '*nix', 'macOS']
__devtools__ = ['git', 'pycharm', 'eclipse', 'visual studio', 'bamboo', 'jenkins', 'JIRA', 'asana']
__apps__ = ['maya', 'blender', 'zbrush', 'photoshop', 'davinci resolve']
github = 'Github'
linked_in = 'LinkedIn'
email = 'Email'