# __ __ _ _ _____ _ _ # # | \/ | | | (_) / ____| | | | | # # | \ / | __ _| |_ _ __ _ ___ | | ___ __| | ___ ___ __ _| | # # | |\/| |/ _` | __| |/ _` / __| | | / _ \ / _` |/ _ \/ __|/ _` | | # # | | | | (_| | |_| | (_| \__ \ | |___| (_) | (_| | __/\__ \ (_| | | # # |_| |_|\__,_|\__|_|\__,_|___/ \_____\___/ \__,_|\___||___/\__,_|_| # # #
# __ __ _ _ # # | \/ | | | (_) # # | \ / | __ _| |_ _ __ _ ___ # # | |\/| |/ _` | __| |/ _` / __| # # | | | | (_| | |_| | (_| \__ \ # # |_| |_|\__,_|\__|_|\__,_|___/ # # _____ _ _ # # / ____| | | | | # # | | ___ __| | ___ ___ __ _| | # # | | / _ \ / _` |/ _ \/ __|/ _` | | # # | |___| (_) | (_| | __/\__ \ (_| | | # # \_____\___/ \__,_|\___||___/\__,_|_| # # #
>>> import codesal.matias as mati
>>> help(mati)Help on package codesal.matias:
NAME
Matias Codesal
FILE
C:\python3.14\lib\codesal\matias\__init__.py
DESCRIPTION
I build 3D tools and pipelines. From feature films at DreamWorks to geospatial software at Esri, I've spent my career making complex 3D workflows faster, clearer, and more connected.
As a Principal Product Engineer at Esri, I design and guide the development of 3D, visual effects, and simulation capabilities in ArcGIS Pro, working closely with developers and designers to take features from concept through delivery. It's work that brings real-world 3D data and interactive visualization together at scale.
I spent several years as a Senior Product Manager at NVIDIA focused on OpenUSD and NVIDIA Omniverse. I led the creation of the Learn OpenUSD curriculum and the NVIDIA-Certified Professional: OpenUSD Development certification, served as an alternate representative for NVIDIA on the Steering Committee of the Alliance for OpenUSD (AOUSD), and helped grow the developer community through livestreams, tutorials, technical blogs, and conference talks. I also consulted with partners and customers as they brought OpenUSD into their pipelines.
My foundation is in production. At DreamWorks Animation, I spent years as a technical director and pipeline engineer supporting departments from Story through Modeling, and later architected cross-department pipelines built on OpenUSD.
Here you'll find practical guides, lessons from production, and my perspective on where 3D and OpenUSD are headed. I hope you find something useful and I'd love to hear what you're building
PACKAGE CONTENTS
Software Development
Project Management
Pipeline Development
Workflow Automation
Game Development
Teaching
DATA
| __languages__ | = ['python', 'c#', 'javascript', 'java', 'MEL', 'zscript', 'bash', 'csh'] |
| __frameworks__ | = ['pyqt', 'pyside6', 'OpenUSD', 'django', 'django REST', 'wagtail', 'flask', 'scrapy'] |
| __databases__ | = ['SQL', 'mongo'] |
| __platforms__ | = ['Windows', '*nix', 'macOS'] |
| __devtools__ | = ['git', 'pycharm', 'eclipse', 'visual studio', 'bamboo', 'jenkins', 'JIRA', 'asana'] |
| __apps__ | = ['maya', 'blender', 'zbrush', 'photoshop', 'davinci resolve'] |
| github | = 'Github' |
| linked_in | = 'LinkedIn' |
| = 'Email' |